Another demo--this time playable-will come bundled with Brave Fencer Musashiden when it is released in November. We'll have our own playable demo on July 14 when Brave Fencer Musashiden hits Japan, so expect more coverage of what will surely become the most anticipated game of real soon.
Squall is a poker-faced, short-spoken man who carries a unique sword known as the "Gunblade. He's a bit of a loner according to Square he has "little sense of comradeship for the people around him" , and he wears a necklace that bears a strange griffon-like symbol the same one that can be seen near the barrel on the Gunblade.
According to character designer Tetsuya Nomura, he wanted the character's name to have the meaning of a passing shower, which is how he came up with the name Squall. His last name, Leonhart, was the name of one of the main characters from an earlier 8-Bit Final Fantasy for the Famicom which never came to the United States.
This isn't the first time Square has brought back names from earlier games in the series Unlike Squall, Laguna is a man of heart. He knows love and respects his duties.
According to Square, he's an optimistic and vigorous person who enjoys the confidence bestowed in him by those around him. Not much else is known about him yet, but we do know that he's a former soldier who now works as a journalist.
Apparently, Laguna and Squall, while both main characters, reside on different worlds. How their paths will cross hasn't yet been revealed, but the idea of possibly playing with two entirely different characters from the outset is quite attractive.
Whatever the case, we'll know more on this as it develops. According to Nomura-san, the inspiration for the name Laguna came from none other than Laguna Beach, Calif. Unless you are new to video games or have been living in a cave, chances are you have heard of the Final Fantasy games. This could very well be one of the most popular game franchises of all time. I have a small confession to make, though—I have never played any of the past Final Fantasy games, so FF 8 is my first exposure to this world.
Do I think that all of the hype is justified? Not sure about that, but it is still a pretty amazing game. FF 8 is a four-CD romp through a huge world that develops characters like no other game that I have seen before. Great graphics, great music and a deep storyline are the highlights of this game. The CG is nothing short of amazing and I can't wait to see what Squaresoft will be able to do with the next generation PSX, because what they have managed to squeeze out of the underpowered PSX will blow you away.
While I was playing through this game, I kept a detailed notes sheet next to me that I used to record things I liked about the game and things that I was not so crazy about.
To be honest, my list of things that I was not so crazy about ended up almost as long as the things that I liked, but that does not mean that the game was bad. I think that due to the enormous amount of hype associated with this game, I reviewed it with a much more critical eye than I would other games so as you are reading this review, keep this in mind.
As I mentioned above, I have never played any of the Final Fantasy games. Most of them were made for bit consoles so I never had a chance to play them. For some reason, I never played it either. For those of you who do not even know what type of games they are, let me fill you in: The Final Fantasy games are role playing games RPGs.
From what I have read on the past games along with playing this game, I think it is safe to say that they all focus on great storylines and character development. Since storyline has been a staple of the franchise, let's start there. All I can really say is "wow. You will take your character through training, missions, and battles; throw in some romance and you will find yourself waiting for the next twist in the plot.
Nothing can prepare you for everything that this game has to offer. Let me just say that if you are big into the storylines of RPGs and who isn't? Going along with the storyline is great character development. You will meet and develop a ton of different characters, each with their own unique personalities. You have the opportunity to change the names of some characters to your liking and I have to admit, this really helped me develop a bond with the characters.
There are plenty of twists and surprises along the way and you will even end up controlling whole teams of different characters. Another thing that will be sure to please Final Fantasy fans is the length of this game. You will not finish it overnight, that is for sure. It is made up of four CDs and each one will take at least 10 hours to play through. The game is so long that it almost starts to feel like a different game after a while not in all areas, though.
Part of the reason that it takes so long to play through is also one of my complaints, though. I felt like a spectator more than a participant a lot of the time.
As the story unfolds, you will find yourself sitting back and just watching CG scenes or reading text dialog on the screen and there is no way to skip past it. Net Author archive. The Republic of Galbadia, under the influence of the sorceress Edea, mobilises its great armies against the other nations of the world. Direct Download Link. Both are equally at conflict with each other as their country is with Galbadia; to others, Squall appears lacking in team spirit, while Seifer lacks the discipline of his rival.
However, a chance encounter with the free-spirited Rinoa Heartilly turns Squall's universe upside down; having thrived on discipline, Squall find the carefree Rinoa fascinating. He also begins to dream that he is Laguna Loire, a Galbadian army soldier… Meanwhile, a sorceress manipulates the most powerful men in Galbadia.
Will Squall and his party succeed in defeating this maniacal sorceress and saving their world? What part does the mysterious Laguna play? Only you can decide what happens next, as the greatest Role Playing Adventure of all time returns Fast-forward speeds vary by cutscene, but average about five times normal speed. Usable when moving between areas while playing Laguna's Dream. See all. Granted, the spell effects are so unbelievably amazing that you'd think they might saturate the lower-end cards - but for one, I doubt that is the case, and two, I doubt anybody cares.
What might be a more realistic reason, I fear, is that they didn't want or understand that they should re-render all the backgrounds for higher-resolution PC graphics, and just stretched the lame PSX backgrounds; and that seriously detracts from the visual lushness that could've been experienced. As well, FF8 doesn't make use of antialiasing, and as such, when slower-motion things happen, such as your characters walking around and the like, you may notice quite a few jagged edges.
The screenshots will portray that and amplify that , as well; though, I should say, it isn't quite as apparent during the game, especially during spellcasting.
Another area where SquareSoft is overstressing the gamers' tolerance is the interface. A PSX doesn't have a keyboard, we all know that. But I refuse to believe, no matter how convoluted and complicated the code, that in the 6 months that they spent "porting it" they couldn't at least make the user be able to gasp! Similarly, when you have a lot of spells in your inventory, it'd be pretty nice to be able to press a letter and have the cursor jump to the first spell with that letter.
Also, staying true to the FF7 tradition, there's no Load menu choice, so if you want to load an earlier save game you have to quit and reload. As well, it appears SquareSoft went on an interface pruning frenzy, and removed some elements, which are absolutely redundant, and no gameplayer would ever even really need - such as, for example, a Quit menu option. I mean hey, who needs one? Works for me, by the way. Rare to see a game that properly switches to Windows apps. As we were taught in elementary school essay writing, 'text should flow from paragraph to paragraph', and this is a lame attempt at juxtaposing two paragraphs.
Spellcasting in FF8 is a very mixed blessing. On the one hand, you're unlikely to find anything this beautiful in any game out on the market right now.
Water effects, fire effects, ice, lightning, non-elemental - all of those were lovingly worked on by the graphics artists and are absolutely stunning to watch. However, the effect, unfortunately, does wear thin after a hundred or two castings. Some might actually start to hate it after three or four. Just to give you an idea, the animation of Shiva, the ice elemental, takes approximately 15 seconds to play out - while the animation of Eden, the most powerful Guardian Force in the game, takes a full 76 seconds.
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