Streamline process of signing in from guest mode. Fix problems when logging in via Facebook or Google. Fix an issue where, if you added the same script to several objects in a row, those objects shared the same behaviour properties until you reloaded the project. Fix an issue where behaviour properties might disappear from objects after saving a copy of a project. Fix Upload dialog failing to show an early upload error. Prevent users from uploading images and animations that are too large for Gamefroot to handle properly.
Each image must fit inside a x area; and all images in an animated object must fit inside a x area. Restore "Report a bug" to the Help menu. Fix an issue where the Character Creator could hang in the "loading" state. Return to this info screen by clicking the Gamefroot logo in the top left of the Editor. Add structured activities for guest users. Improve experience for guest users becoming regular users. Add filters and searches for Club users. Show a crosshair when placing tiles or game objects, for greater precision.
Performance enhancements. Stop default browser actions on key presses, except inside text input areas. Fix scripts created via "Add Script" context menu option turning into big black squares in Firefox. Let us know if you see this happen! Revert recent tilemap physics changes. While it is more correct for objects placed inside walls to be moved outside of walls when physics runs, it was confusing for some users. Be careful when rotating or repositioning objects near obstacles.
Under current physics rules, if an object is partially inside another, they are not touching and can move through each other. This can happen when using the red Transform blocks. Think of it as teleporting from place to place, whereas the rust Physics blocks actually move and can collide with things.
Fix scripts created via "Add Script" context menu option popping to the left and making part of the game object unclickable. Fix some templates failing to load. Speed up publishing projects with several tile maps. Fix an issue with tiles where you could pop through a corner on the top left.
Fix minimap controls appearing in the wrong place. These copies are updated whenever you change anything in your game. You can access these copies under the "Autosave" tab in "Open Game". This tab was formerly called "Save History", and local backup only updated when you attempted to save.
We made Autosave much more powerful and automatic, so you can recover from just about anything, from editor bugs to your device powering down unexpectedly. When a game saves successfully, remove copies from local backup. You should only see autosaves for games that haven't saved properly. Some old copies from before this policy may remain in the Autosave tab. Projects saved before the beginning of October may be affected.
Delete game button now refreshes "Open Game" list instantly. Improve reliability of save process. Improve network reliability. Update tile physics. Under some circumstances, game objects could be pushed or moved into tiles and not collide properly, and fall out of the game. Tiles will now be much harder to get inside. Fix an issue with visiting certain sub-pages while not logged in.
Guest users are prompted to register when trying to save. Fix the coordinate selection tool. It's much easier to set the path for moving platforms now. Fix script timers running after the level ends and causing problems. Fix camera shake causing view distortion. Camera shake has been restricted slightly. The block will now set camera offset to 0 on the relevant axis when the shake begins; and will round the offset to the nearest integer, to prevent some issues with sub-pixel texture sampling.
The result is slightly coarser but more consistent. Fix getting caught halfway between screens when pressing TAB during gameplay. Fix the Loading message not going away under some circumstances. Fix duplicate levels causing problems, such as tilemaps affecting other levels or the game refusing to preview. Fix clicking Editor not deselecting text fields. Fix getting Editor shortcuts when hitting keys outside the Editor, e.
Fix problems with Save As, where assets might wind up in unexpected packs. Fix getting a question mark if you select a Script before selecting an Asset in the sidebar.
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